About
I design for the moment that matters.

At JUSPAY, that moment is checkout — when someone is deciding whether to trust a product with their money. I've spent the last few years making that moment shorter, clearer, and less scary for millions of users.
I came to design through engineering and art. I studied Computer Science, which gave me a strong opinion about how systems should work. I painted, which gave me a strong opinion about how things should feel. Those two instincts don't always agree — the tension between them is where my best work comes from.
I work closest to PMs and engineers. I read PRDs before wireframes. I flag edge cases before usability tests. I've shipped prototypes myself when words and mockups weren't enough to land the idea.
Right now I'm exploring how AI changes the research-to-design loop. Not the tools — the thinking. What does it mean to synthesize 100 user interviews in an afternoon? What decisions can you make faster, and which ones still need slowness?
Outside of work: painting (always), reading about systems design, and building things that probably won't ship.
Experience
2022–Present · 4+ yrs
Product Designer II
· JUSPAYDesigning and scaling AI-driven products that blend intelligent automation with seamless user experiences. Worked across fintech and B2B SaaS — from checkout UX to embedded finance at scale.
Oct 2021–Jan 2022
Product Design Intern
· AirAsiaDesigned for the digital lifestyle ecosystem — travel, food, and fintech all under one product umbrella.
Dec 2020–Jun 2021
Frontend Developer Intern
· QualyvalBuilt frontend interfaces bridging design and development, sharpening the eye for implementation-aware design.
Oct 2019–Jan 2020
Frontend Developer Intern
· WebrocodeFirst professional experience — learned to ship real code and collaborate in a team environment.
Beyond the Pixels
What fuels the work
Design doesn't happen in a vacuum. These are the things that shape how I see, think, and create.

Building
Side projects, tools, experiments. I'm founding uiMate — a career growth platform for designers. If it doesn't exist yet, maybe I should make it.
Recently I've been coding a lot more — not just prototypes, but actual production contributions. It started as a way to better understand interactions and animations, and turned into a habit. Understanding implementation constraints firsthand makes my design decisions sharper.




Painting
Fine arts trained. I still paint when I need to think without words — acrylics, ink, sometimes just charcoal on brown paper.
Gaming
Story-driven games are my design school after hours. Every menu, every onboarding, every micro-interaction — I notice them all.







Travelling
New cities reset my creative palette. I collect wayfinding systems and street typography the way others collect magnets.
The gap between a designer and an engineer is where I do my best work.